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| | Blender released a major update today bringing support for Open Shading Language (OSL) shaders with the NVIDIA OptiX ray tracing engine. This enables 3D artists to use shaders in Cycles and render them on an NVIDIA or GeForce RTX GPU up to 36x faster than with a CPU alone. Plus, 3D artist and filmmaker Pablo Reche Beltrán joins us this week to share his Jurassic Park inspired short film — our 50th edition of the In the NVIDIA Studio series! | | |
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